PulsePlay — craft fast, play forever
An experimental studio toolkit for designers and players. Rapid prototypes, expressive HUDs, and social microbadges converge into a playful loop where testing and sharing are lightning fast.
Core features
Modular HUDs
Composable overlays that you can toggle, theme, and bind to telemetry. Pixel-precise badges and live counters make testing readable at a glance.
Rapid scenes
Drag-and-drop scenes with variable presets so designers can iterate without code. Export small playable builds instantly.
Visual gallery
A curated set of moods and prototypes — neon palettes, asymmetric levels, and character sketches to spark ideas.
Try small demos, copy the template, or fork a build for a jam.
What creators say
“PulsePlay cut our prototype time in half. The HUD templating and live tuning helped us iterate risky ideas quickly.” — game designer
“Small microbadges and leaderboards made playtests fun for new players and brought fresh insight to our team.” — community lead
By the numbers
Lightweight and performance-minded: small builds, fast feedback, and focused telemetry.
Join a jam — prototype in minutes
Create a playable loop, invite three friends, and ship a shareable demo before lunch.
How it works
1 — Build fast
Choose templates, drop in assets, and assign HUD modules.
2 — Tune live
Adjust variables in-play. Annotate moments you want to revisit.
3 — Share light
Export one-file demos and embed widgets on docs or community pages.
Get in touch
Questions about integrations, jams, or accessibility? Drop a note.